![]() ![]() PC diehards may be interested to know that Brothers in Arms uses a checkpoint system to save your progress rather than letting you use quicksaves and save anywhere, but the checkpoints have been so frequent that we've yet to find any issue with it. It's easy to see that the game was designed with consoles in mind, with gi-normous hint messages and relatively simple control scheme, but it seems to have translated well so far. The game's graphics and textures aren't going to scare the DOOM 3s and Half-Life 2s of the world, but they're clearly improved over its Xbox version, with support for high resolutions like 1600x12x1536 (widescreen modes like 1280x720 are also available). Through the first few missions, the PC version of Brothers in Arms seems pretty solid. The situational awareness view allows you to freeze the action and plot a strategy. It'll be interesting to see how hardcore PC gamers react to the system, but at the least, it makes things less "gamey" and adds to BiA's sense of drama. ![]() You get the sense that there's a simple health regeneration system somewhere under the hood, but by removing all but a simple colored icon from the screen, you're forced to rely on intuition and feedback rather than a little number readout. Try to fight a bunch of enemies at close range, and special effects like visual blurring and blood splattering on the screen get more and more drastic until you're eventually fitted for a toe tag. Don't expect to find medkits or armor jackets to provide instant healing or protection the game seems to deal simply in terms of "right" and "wrong." Leave yourself exposed at medium range, and a minor wound will gently remind you to get some cover. In most games, this would turn into an arcadish shooting gallery, but here you'll be lucky if the enemies even pop their heads out once you start shooting your role is simply to provide suppressing fire and give orders so your buddies can flank around and get the jump on the baddies.Įqually unique to Brothers in Arms is the lack of a traditional health system. For example, there's an early battle where you can get behind a mounted MG42. More than anything, Brothers in Arms feels like a game where you're meant to be a commander rather than a gunner if you put your buddies in the right position, they'll make the work easy for you. If you need to actually shoot someone, your best bet is to fire through your iron sights, and even this takes some getting used to. First, there's no crosshair, which may throw some gamers for a loop. The red icon shows whether an enemy has been suppressed or not, making it safe for you to move.Īs we quickly found out, learning proper tactics and how to control your squadmates is pretty important, because trying to actually shoot enemies is a lot harder in Brothers in Arms than in most games. You can order fellow soldiers to move to a location, rush enemies, or fire at targets, all via a few simple mouse clicks. At any moment, you can pull out to a third-person "situational awareness view," which lets you pause the action and view the current area from a bird's-eye view to ponder a plan of attack. As you collect squadmates, you learn the merits of laying down suppressing fire and flanking enemies. Instead of running and gunning your way across the countryside, however, the focus in Brothers in Arms is on squad tactics, not far removed from Full Spectrum Warrior. Mere Eglise, you begin the process of regrouping and fighting your way back. Matt Baker, the leader of a group of soldiers whose plane is shot down, scattering them across the countryside. ![]() ![]() Covering the eight days following D-Day, you play Sgt. Like Call of Duty, BiA is set in WWII Europe, and has a respectful, dramatic tone not unlike movies like Saving Private Ryan or the Band of Brothers miniseries. We've been playing the final PC version, and while our review will wait a few more days while we finish the main campaign and test the multiplayer online, we've seen more than enough to offer up some first impressions.įrom what we've seen so far, the best way to describe Brothers in Arms is a hybrid of the visceral Call of Duty and the more tactical-focused Full Spectrum Warrior. The WWII shooter developed by Gearbox Software and published by Ubisoft recently hit the Xbox to much acclaim, and hits the PC and PS2 this week. I haven't quite decided if I like it yet, but it's definitely different. If nothing else, Brothers in Arms: Road to Hill 30 is the most interesting first-person shooter I've played in some time. ![]()
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